Lunar Prisons
A PvPvE Minecraft bedrock prisons server. Inmates will grind to reach the top and claim their freedom.
Portfolio
Game Designer · 3D Modeler · Scripter
I build the worlds, and everything inside of them.
About me
I'm Connor, a game developer who works across the full pipeline of game development from blocking out game mechanics and designing systems, to creating and texturing the 3D assets that fill a world, to scripting the behavior that ties it all together. I like projects where design, art, and code all have to agree with each other.
I mainly specialize in game design, but I also have experience in UI/UX design and front-end web development.
What I do
Systems design, level design, game balancing, and prototyping core mechanics from concept to playable build.
Hard-surface and organic modeling, texturing, and optimizing assets for real-time engines.
Gameplay scripting, tooling, and automation across engines and modded server environments.
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Selected work
A PvPvE Minecraft bedrock prisons server. Inmates will grind to reach the top and claim their freedom.
A set of npcs to be used within a Minecraft Server environment.
A system for generating unique pickaxes with randomized stats and appearances using procedural algorithms.
A set of npcs to be used within a Minecraft Server environment.
A roblox game inspired by the classic GTA V mini-game.
A system designed to generate player plots in a grid like system. Using deloading and saving.
Let's talk
Have a project in mind or want to collaborate? Reach out — I'm always up for interesting design, art, or code problems.