Portfolio

Connor Holmes

Game Designer · 3D Modeler · Scripter

I build the worlds, and everything inside of them.

About me

Who I am

Connor Holmes

I'm Connor, a game developer who works across the full pipeline of game development from blocking out game mechanics and designing systems, to creating and texturing the 3D assets that fill a world, to scripting the behavior that ties it all together. I like projects where design, art, and code all have to agree with each other.

I mainly specialize in game design, but I also have experience in UI/UX design and front-end web development.

What I do

Skills

Game Design

Systems design, level design, game balancing, and prototyping core mechanics from concept to playable build.

  • Level Design
  • Systems Design
  • Prototyping
  • Playtesting

3D Modeling & Art

Hard-surface and organic modeling, texturing, and optimizing assets for real-time engines.

  • Blockbench
  • Aseprite

Scripting

Gameplay scripting, tooling, and automation across engines and modded server environments.

  • JavaScript / TypeScript
  • C#
  • Python
  • Minecraft Bedrock Scripting API

Selected work

Projects

Lunar Prisons
Game Design

Lunar Prisons

A PvPvE Minecraft bedrock prisons server. Inmates will grind to reach the top and claim their freedom.

Minecraft Server NPCs
3D Modeling

Minecraft Server NPCs

A set of npcs to be used within a Minecraft Server environment.

Procedural Pickaxe Generation
Scripting

Procedural Pickaxe Generation

A system for generating unique pickaxes with randomized stats and appearances using procedural algorithms.

Minecraft Server NPCs
3D Modeling

Minecraft Server NPCs

A set of npcs to be used within a Minecraft Server environment.

Cars VS Runners
Game Design

Cars VS Runners

A roblox game inspired by the classic GTA V mini-game.

Plot Generation System
Scripting

Plot Generation System

A system designed to generate player plots in a grid like system. Using deloading and saving.

Let's talk

Get in touch

Have a project in mind or want to collaborate? Reach out — I'm always up for interesting design, art, or code problems.